Friday, October 29, 2010

Poltical Story telling in the virtual world

When I went to the Second Life website, I didn't become interested in it at first because it reminded of video games. It reminds me of World of War Craft. It’s an online video game ($15 a month), where you create avatars and enter an enchanted world. It is extremely popular and addicting for a lot people. I didn't favor this at all. 
Although I feel this way, I see how second life networks can help provide a platform of art, culture, and politics as stated in the Wikipedia website, but I still wasn't convince until I committed myself to finding out more about this new media. I came upon a website 
that completely changed my mind.  http://www.betterverse.org/2009/07/machinima-that-matter-a-list-of-machinima-films-with-a-social-political-message.html

http://www.youtube.com/watch?v=d_bID58UlLo&feature=player_embedded
This website a great example in using the avatar world to tell a story.
The website is in the form of a blog run by a nonprofit. The recent post was on October 27th, 2010 about Thailand tapping into the virtual world to promote tourism.

"The Bangkok Post reports that the government of Thailand is launching a new virtual world to highlight the business and tourism opportunities in the southeast asian country this November. Called "Thailand Planet" the web-based virtual world seems to promise quite alot,"

2 comments:

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  2. Yea, I am not sure I favor it either. Why do you need a virtual world when you can have the real one? But, I guess as the title implies (Second Life), some people need to make their "second life" more satisfying. Philosophically that just sounds absurd.

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